Formally trained in classical guitar and music theory, I have over two decades of experience in computer audio.
Since 2022, I’ve freelanced as a sound designer and composer for linear and interactive media.
I won the “Best Music” award at the ‘Fantasy/Sci-Fi Film & Screenplay Festival’ for the first short movie I scored: “Mosaic”.
I’m a trailer music composer for Transported Audio and a moderator for Max Konyi’s Discord server which boasts a vibrant community of over 2000 members.
I am versatile in composing across various genres, including orchestral, epic, electronic, ambient, and post-rock.
I have experience working with Unity/Unreal Engine and FMOD/Wwise, which helps me integrate and optimize audio for interactive experiences.
I am a top-rated freelancer on upwork with a 100% job success rate
I can play and record both acoustic and electric guitars, as well as bass. Additionally, I have an extensive collection of virtual instrument libraries, ranging from orchestral instruments to cutting-edge electronic sounds, world music instruments to cinematic effects. Each instrument is playable note by note on my keyboard, giving me a vast array of sonic possibilities at my fingertips.
Crafting game music isn’t just about making something that sounds good. It’s about turning visuals into an interactive auditory experience. While good production skills are crucial, understanding mood techniques, emotional atmospheres, and using music as a storyteller are just as important. From layering to adaptive music, connecting instruments with ideas and characters, there are numerous ways for composers to make a game truly immersive.
This dedication sets me apart from generic music libraries.
"Fabien is very good with music production. Like great ... not "good for upwork" but instead "AAA quality". If you want a professional result you are going to want to work with him."



